How Pixar created its most complex character yet for ‘Finding Dory’ (CNET News)

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Pixar says Hank the Octopus wasn’t possible with the technology available 13 years ago for “Finding Nemo.” Find out how he came to life in “Finding Dory.”

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45 thoughts on “How Pixar created its most complex character yet for ‘Finding Dory’ (CNET News)

  • June 4, 2018 at 11:15 pm

    2 years?!

    Bruh im sitting here thinking "Animation is hard, but it can't be that hard"

    Im gonna stick to 2d animation thank you.

  • June 5, 2018 at 7:11 pm

    The moment they said "engineer," I kinda knew where this was heading; most 3D animation software uses a skeleton or bone system (as they are called), i.e. line segments that are anchored to each other to handle the motion of body parts, which are then tied to the 3D model. Realizing how big a deal that is, yeah, it makes perfect sense: octopus legs are not segmented like human limbs, so you literally have to use a curved analogue to the bone system that will also allow for the deformation of the flesh and skin and suckers… Yikes.

  • June 7, 2018 at 12:23 pm

    They probably could have taken something else instead but they really wanted the octopus. Simply amazing! Now they have the experience how to make an octopus that knowledge is going to pay them dividends in the future

  • June 8, 2018 at 2:18 am

    Thats why the octopus in penguins of madagascar walk differently. Hah.

  • June 12, 2018 at 7:13 pm

    a fun fact i learned is that they used part of this rig for dante’s tongue in coco! pretty cool to see how assets from past movies can be reused for future projects

  • June 16, 2018 at 4:32 pm

    He made it sound so easy. But in reality it's way too fu***n hard!!Amazing work dude

  • June 28, 2018 at 9:21 am

    Took 2 years just to make Hank as best as they can.

    Took the Rule34 community a few weeks just to make porn of him online. lol

  • June 28, 2018 at 9:27 am

    Hey Guys, I got inspired by the work here and actually a totally new idea emerged while I was working on another project… With a couple of other students of my faculty (Industrial Design Engineering) we designed a new product (Augmented Reality headset) that enables you to place your 3D characters into your real-world environment. (You can check it out here:

    Now here’s the question… We’re currently considering making a 3D model Importer App which enables you to import your very own (animated) 3D models to actually see (and also scale, rotate and move) them in AR in your own environment. Do you think this could be something valuable for 3D artists like you? Maybe for presenting your work to clients or something like that?

    Thanks for your time and I’m looking forward to your opinion!

  • July 10, 2018 at 11:16 pm

    Pixar will go far and wide for the sake of one scene, this is why i love Pixar, they never settle for less.

  • July 15, 2018 at 2:45 pm

    what is this kind of job called please??

  • July 16, 2018 at 10:53 am

    I won't torrent animated movies anymore.

  • August 6, 2018 at 1:28 pm

    So if finding Nemo 3, or finding marlin as everyone is saying, takes a long time, I’m expecting something decent.

  • August 31, 2018 at 9:28 am

    I want to know how they made the textures for Tangled. Look the Tower or the town. They look like image textures but.. blown up to look more cartoon and HDR.

  • September 24, 2018 at 1:40 am

    I thought hank was a sectopus?
    Edit: thumbnail says octopus

  • October 17, 2018 at 10:27 pm

    Today you can easily remake Luxo Jr in blender
    In 30 years you can easily remake Finding Dory in blender

    (Seriously, go look up PixarFan 8695's Luxo Jr remake. It's amazing)

  • October 21, 2018 at 7:03 pm

    this is some pure dedication right there. We should all take a lesson from that.

  • November 2, 2018 at 1:17 pm

    How it can connect at any point and- names Hank

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